10,000 THINKS! by Bruce Hannah
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  • Introduction
  • THINKS!
    • THINKS! 1-20 >
      • THINK #1 CONTEXT, CONTEXT, CONTEXT
      • THINK #2 DESIGN BRIEF
      • THINK #3 DESIGN DEVELOPMENT
      • THINK #4 NEW DESIGN PARADIGMS
      • THINK #5 HISTORY
      • THINK #6 ETHNOGRAPHIES: LISTENING!
      • THINK #7 SCENARIOS
      • THINK #8 SKETCHES & SKETCHING 101
      • THINK #9 RESEARCH DIRECTED OR NOT
      • THINK #10 HUMAN FACTORS 101
      • THINK #11 ACCESSIBILITY-ADAPTABILITY
      • THINK #12 MOCK-UP
      • THINK #13 FINAL MODEL
      • THINK #14 CREDIT & BLAME
      • THINK #15 TECHNICAL DRAWINGS
      • THINK #16 MANUFACTURING 101
      • THINK #17 MATERIALS
      • THINK #18 COLOR
      • THINK #19 SOUND
      • THINK #20 TEXTURE
    • THINKS! 21-40 >
      • THINK #21 LEGAL-1
      • THINK #22 LEGAL-2
      • THINK #23 ENGINEERING
      • THINK #24 SUSTAINABILITY
      • THINK #25 ENVIRONMENT
      • THINK #26 BRANDING
      • THINK #27 PACKAGING
      • THINK #28 INSTRUCTIONS
      • THINK #29 VIDEO TOOLS
      • THINK #30 WEB SITE
      • THINK #31 USER INTERFACE
      • THINK #32 EMOTION & DESIGN
      • THINK #33 PROJECT REPORT
      • THINK #34 PROCESS & POLITICS
      • THINK #35 TIMELESSNESS-PATINA
      • THINK #36 BUDGET
      • THINK #37 PSYCHONOMICS
      • THINK #38 GAMIFICATION
      • THINK #39 FASTENERS
      • THINK #40 GLUE
    • THINKS! 41-60 >
      • THINK #41 SYSTEMS
      • THINK #42 ART
      • THINK #43 CONNECT THE DOTS
  • What Do You THINK?
  • About the Author
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THINK #39 FASTENERS:

How do you hold the design together? 

Screws, Bolts, Nails, Velcro, Clips, Magnets?
Sometimes what is used to hold a design together can have an enormous impact on what it looks like or how long it lasts. Screws are just one of hundreds of fasteners that can hold something together.
Picture
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Copyright © 2014 - 2019 Bruce Hannah. 10,000 THINKS!  All Rights Reserved.
  • Home
  • Introduction
  • THINKS!
    • THINKS! 1-20 >
      • THINK #1 CONTEXT, CONTEXT, CONTEXT
      • THINK #2 DESIGN BRIEF
      • THINK #3 DESIGN DEVELOPMENT
      • THINK #4 NEW DESIGN PARADIGMS
      • THINK #5 HISTORY
      • THINK #6 ETHNOGRAPHIES: LISTENING!
      • THINK #7 SCENARIOS
      • THINK #8 SKETCHES & SKETCHING 101
      • THINK #9 RESEARCH DIRECTED OR NOT
      • THINK #10 HUMAN FACTORS 101
      • THINK #11 ACCESSIBILITY-ADAPTABILITY
      • THINK #12 MOCK-UP
      • THINK #13 FINAL MODEL
      • THINK #14 CREDIT & BLAME
      • THINK #15 TECHNICAL DRAWINGS
      • THINK #16 MANUFACTURING 101
      • THINK #17 MATERIALS
      • THINK #18 COLOR
      • THINK #19 SOUND
      • THINK #20 TEXTURE
    • THINKS! 21-40 >
      • THINK #21 LEGAL-1
      • THINK #22 LEGAL-2
      • THINK #23 ENGINEERING
      • THINK #24 SUSTAINABILITY
      • THINK #25 ENVIRONMENT
      • THINK #26 BRANDING
      • THINK #27 PACKAGING
      • THINK #28 INSTRUCTIONS
      • THINK #29 VIDEO TOOLS
      • THINK #30 WEB SITE
      • THINK #31 USER INTERFACE
      • THINK #32 EMOTION & DESIGN
      • THINK #33 PROJECT REPORT
      • THINK #34 PROCESS & POLITICS
      • THINK #35 TIMELESSNESS-PATINA
      • THINK #36 BUDGET
      • THINK #37 PSYCHONOMICS
      • THINK #38 GAMIFICATION
      • THINK #39 FASTENERS
      • THINK #40 GLUE
    • THINKS! 41-60 >
      • THINK #41 SYSTEMS
      • THINK #42 ART
      • THINK #43 CONNECT THE DOTS
  • What Do You THINK?
  • About the Author
  • Contact