10,000 THINKS! by Bruce Hannah
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      • THINK #1 CONTEXT, CONTEXT, CONTEXT
      • THINK #2 DESIGN BRIEF
      • THINK #3 DESIGN DEVELOPMENT
      • THINK #4 NEW DESIGN PARADIGMS
      • THINK #5 HISTORY
      • THINK #6 ETHNOGRAPHIES: LISTENING!
      • THINK #7 SCENARIOS
      • THINK #8 SKETCHES & SKETCHING 101
      • THINK #9 RESEARCH DIRECTED OR NOT
      • THINK #10 HUMAN FACTORS 101
      • THINK #11 ACCESSIBILITY-ADAPTABILITY
      • THINK #12 MOCK-UP
      • THINK #13 FINAL MODEL
      • THINK #14 CREDIT & BLAME
      • THINK #15 TECHNICAL DRAWINGS
      • THINK #16 MANUFACTURING 101
      • THINK #17 MATERIALS
      • THINK #18 COLOR
      • THINK #19 SOUND
      • THINK #20 TEXTURE
    • THINKS! 21-40 >
      • THINK #21 LEGAL-1
      • THINK #22 LEGAL-2
      • THINK #23 ENGINEERING
      • THINK #24 SUSTAINABILITY
      • THINK #25 ENVIRONMENT
      • THINK #26 BRANDING
      • THINK #27 PACKAGING
      • THINK #28 INSTRUCTIONS
      • THINK #29 VIDEO TOOLS
      • THINK #30 WEB SITE
      • THINK #31 USER INTERFACE
      • THINK #32 EMOTION & DESIGN
      • THINK #33 PROJECT REPORT
      • THINK #34 PROCESS & POLITICS
      • THINK #35 TIMELESSNESS-PATINA
      • THINK #36 BUDGET
      • THINK #37 PSYCHONOMICS
      • THINK #38 GAMIFICATION
      • THINK #39 FASTENERS
      • THINK #40 GLUE
    • THINKS! 41-60 >
      • THINK #41 SYSTEMS
      • THINK #42 ART
      • THINK #43 CONNECT THE DOTS
  • What Do You THINK?
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THINK #20 TEXTURE:

What does it feel like? 

Picking up a tool, walking on sand, touching a silk scarf, are all experiences that we have a hard time explaining. Like trying to explain what it feels like to pet a cat, exactly. The textures probably get lost in translation. Texture is an elusive element that encompasses many senses, touch, and sight, even smell and taste.
Picture
Street Warning Tile Tactile warning for everyone
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Copyright © 2014 - 2019 Bruce Hannah. 10,000 THINKS!  All Rights Reserved.
  • Home
  • Introduction
  • THINKS!
    • THINKS! 1-20 >
      • THINK #1 CONTEXT, CONTEXT, CONTEXT
      • THINK #2 DESIGN BRIEF
      • THINK #3 DESIGN DEVELOPMENT
      • THINK #4 NEW DESIGN PARADIGMS
      • THINK #5 HISTORY
      • THINK #6 ETHNOGRAPHIES: LISTENING!
      • THINK #7 SCENARIOS
      • THINK #8 SKETCHES & SKETCHING 101
      • THINK #9 RESEARCH DIRECTED OR NOT
      • THINK #10 HUMAN FACTORS 101
      • THINK #11 ACCESSIBILITY-ADAPTABILITY
      • THINK #12 MOCK-UP
      • THINK #13 FINAL MODEL
      • THINK #14 CREDIT & BLAME
      • THINK #15 TECHNICAL DRAWINGS
      • THINK #16 MANUFACTURING 101
      • THINK #17 MATERIALS
      • THINK #18 COLOR
      • THINK #19 SOUND
      • THINK #20 TEXTURE
    • THINKS! 21-40 >
      • THINK #21 LEGAL-1
      • THINK #22 LEGAL-2
      • THINK #23 ENGINEERING
      • THINK #24 SUSTAINABILITY
      • THINK #25 ENVIRONMENT
      • THINK #26 BRANDING
      • THINK #27 PACKAGING
      • THINK #28 INSTRUCTIONS
      • THINK #29 VIDEO TOOLS
      • THINK #30 WEB SITE
      • THINK #31 USER INTERFACE
      • THINK #32 EMOTION & DESIGN
      • THINK #33 PROJECT REPORT
      • THINK #34 PROCESS & POLITICS
      • THINK #35 TIMELESSNESS-PATINA
      • THINK #36 BUDGET
      • THINK #37 PSYCHONOMICS
      • THINK #38 GAMIFICATION
      • THINK #39 FASTENERS
      • THINK #40 GLUE
    • THINKS! 41-60 >
      • THINK #41 SYSTEMS
      • THINK #42 ART
      • THINK #43 CONNECT THE DOTS
  • What Do You THINK?
  • About the Author
  • Contact